AI Insights · Timothy · July 2022
Top 5 Celebrity Games Performance on Unified Platform in South America Q2 2022
Explore the performance of the top 5 celebrity games in South America during Q2 2022, including metrics like weekly downloads, revenue, and active users. Data from Sensor Tower reveals interesting trends.
In Q2 2022, the top 5 celebrity games in South America showed varied performance in terms of weekly downloads, revenue, and active users. This data, provided by Sensor Tower, offers a comprehensive view of how these games fared in the market.
Kim Kardashian: Hollywood from Glu Games LLC experienced a steady increase in weekly downloads, peaking at 3K in the last week of June. The game’s weekly revenue also saw fluctuations, reaching approximately $2.2K in early May. Active users varied throughout the quarter, with the highest number being around 9.9K at the end of March and a slight dip to 7.1K in early May, followed by a recovery to 9.4K by the end of June.
BTS WORLD by Netmarble Corporation showed a notable peak in weekly downloads at 8.1K in the last week of June. However, the game’s weekly revenue saw a gradual decline, reaching as low as $700 in mid-June. The active user base remained relatively stable, averaging around 48K users, with a slight dip to 39.7K in mid-June before recovering to 42.2K by the end of the quarter.
Lamar - Idle Vlogger from Crazy Labs saw robust weekly downloads, peaking at 37.7K at the end of March and a gradual decline to 13.5K by the end of June. The game’s weekly revenue reached a peak of $628 in mid-May. Active users showed a downward trend from 81K at the end of March to 46.6K by the end of June.
SUPERSTAR SMTOWN by Dalcomsoft, Inc. had steady weekly downloads, maintaining around 1.6K to 1.8K throughout the quarter. The game’s weekly revenue saw a peak of $614 at the end of May. Active users fluctuated slightly, with numbers ranging from 7.5K to 8.6K over the quarter.
Revue Starlight Re LIVE from Ateam Entertainment Inc. had minimal activity in weekly downloads, with only a couple of downloads recorded in June. The game’s weekly revenue peaked at $721 in late April but saw a decline to $264 by the end of June.
For more detailed insights and data, visit Sensor Tower.